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Abilities
Strength 12 (+1)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 13 (+1)
Wisdom 11 (+0)
Charisma 17 (+3)
Initiative Speed
+2 30 feet
Base Attack Grapple
+5 +6
Hitpoints Hit Dice
47 (6d8+12)
Armor Class
AC 16
Touch 12
Flat-footed 14
Saves Modifiers
Fort 4
Ref 4
Will 5
Melee
mwk rapier ☼1 +7 (1d6+1 18-20/x2)
dagger +6 (1d4+1 19-20/x2) 10ft.

1 Crystal of Life-Drinking, Least (heal 1hp on hit. 10hp / day max)

Ranged
light crossbow +5 (1d8 19-20/x2) 80ft.
Spells (per day: 5/6/6/4)
L0 DC13 Detect Magic, Launch Object, Mage Hand, Message, Read Magic, Touch of Fatigue
L1 DC14 Color Spray, Identify, Ray of Flame, Shield
L2 DC15 Baleful Transposition, Melf’s Acid Arrow
L3 DC15 Fireball
Skills
Skill Bonus Modifiers
concentration 10 (+4 cast on defensive2)
decipher script 2
heal 1
intimidate 4
know (arcana) 11
listen 2 (+2 familiar, +3 bat)
search 2
sense motive 1
spellcraft 10
spot 4 (+2 familiar)
survival 1
use magic dev. 53

3 Synergy (Know Arcana) +2 to read scrolls

Feats
Able Learner
2Combat Casting
Spell Penetration
Enlarge Spell
Languages
Common
Draconic

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Seven's Campaign JimmyDeanKNVB